The Library panel
The panel on the left side of the DAW is where you bring sound in. It has four tabs:
- My Gallery - your generated songs and uploaded audio
- Samples - your own uploads plus a shared community sample library
- SFX - generate sound effects on demand
- AI Music - generate music directed to your project
Every item in every tab is draggable onto a track, and has a preview button so you can audition it before you commit.
Finding things: search, sort, and view
Under the library search box there is a small toolbar with two controls that work across every tab:
- Sort -
Newest(the natural order the tab loads in),A to Z, orZ to A. Sorting is case-insensitive and number-aware, so "mango 2" comes before "mango 10" instead of after it. - View - switch between the list view (one row per item) and the tile view (a two-up grid with the artwork on top). Tiles are easier to scan when you know a sample by its cover.
Both settings stick, so the library opens the way you left it next time.
My Gallery
Your Music Studio generations and any audio you upload live here. Drag any item onto a track to add it as a clip.
Add to Library (the upload button above the search) uploads audio files from your computer to your gallery without dropping them on the timeline, so you can build up a personal library to drag from later. Supported formats: WAV, MP3, M4A, OGG, FLAC.
Samples
Sound in the DAW comes from three separate directories, and they never mix:
| Directory | Where it lives | Yours to delete? |
|---|---|---|
| Gallery | The My Gallery tab - your generated songs and your uploads | Yes, from the Gallery |
| Your Samples | Top of the Samples tab - your own personal sample directory, plus the audio you have uploaded to your gallery | Yes, for files in your personal directory |
| Community | Below it, in the Samples tab - a shared, curated pool every signed-in user can browse, grouped by category (drums, FX, and more) | No, never |
Drag any sample onto a track to use it. This is the place to grab loops, one-shots, and textures to build with.
Deleting your own samples. Files that live in your personal sample directory carry a trash button on the row. Click it, confirm, and the file is gone from your directory and disappears from the list. Nothing else in the Samples tab can be deleted: the Community pool is shared and permanently read-only, and gallery-backed uploads are removed from the Gallery instead, where they actually live. Deleting a personal sample cannot be undone, so make sure you have the file elsewhere if you want it back.
SFX generator
The SFX tab generates sound effects from a text description using AI:
- Describe the sound you want, for example "vinyl crackle", "riser into a drop", or "deep impact hit".
- Set the length with the slider (1 to 20 seconds). The credit cost updates as you change the length.
- Click Generate SFX. When it finishes, the effect is saved to your gallery and appears under Your SFX, ready to drag onto a track.
Generated SFX are not dropped on the timeline automatically, so you can place them exactly where you want.
AI Music generator (directed)
The AI Music tab generates music shaped by structured controls rather than a bare prompt, so the result fits the track you are building:
- Genre - pick from a large grouped list
- Mood and Energy
- BPM with a Match project tempo toggle. When it is on, generation is locked to your session's tempo so the result lands on the grid. Turn it off to set a custom BPM (each genre suggests a typical one).
- Key
- Instrumentation and Exclude terms
- Instrumental or vocals (with a vocal gender option)
- Extra notes for anything the controls do not cover
A live prompt preview shows exactly what will be sent. Click Generate Music and the finished audio drops onto the timeline.
What you get back. Generation costs 20 credits, the same on every plan, and one run returns two takes of the same prompt. Each take lands on its own track, named AI Music 1 and AI Music 2, so you can solo them against each other, keep the one that works, and delete the other. Nothing is dropped on top of the tracks you already had.
While it runs. The panel reports real progress as it goes, not just a spinner: "Lyrics created! Generating audio...", then "First track ready! Finishing up...", then a toast telling you how many tracks were added. A full run takes a couple of minutes.
Because it matches your project tempo, AI Music in the DAW is best for starting a foundation, filling in an element, or making a scratch bed to record over, rather than producing a finished standalone song. For finished songs, use Music Studio.
Signing in and credits
Browsing the community sample library and all generation (SFX and AI Music) require a signed-in account and credits. If you are not signed in, each of these shows a Sign in prompt. Generation shows the credit cost before you run it, and you are only charged on success.
Where to go next
- Recording live audio - play over a generated bed
- Tracks and clips - arrange what you bring in
- Export and render - render the final mix