Approving and rejecting AI video takes before the final cut
Generation is a numbers game, so treat it like one
Not every run lands. Workflows that assume each one will tend to force you into regenerating the whole sequence when a single take disappoints.
Here a take you do not want is simply left out. It stays on the chain, so you can bring it back, and the takes around it are unaffected.
What approval controls
Approved takes are what Play chain plays and what Render chain writes. Nothing else reads the toggle, so switching it is safe to do while you are still deciding.
The state is saved with the chain and survives a reload.
Frequently Asked Questions
Does rejecting a take delete it?
No. It stays on the chain and in your gallery as its own entry; it is just left out of the preview and the render.
Is the source clip approvable too?
The source clip is always eligible for the chain, so it can be part of the sequence without being re-made.
Your first clip is the hard part
Open the Video Studio, get one shot you like, then press AetherWave Extend and keep going. Every take is its own gallery entry, so nothing you keep can be overwritten.
Open Video Studio