Take control

Approving and rejecting AI video takes before the final cut

Every take on the chain has its own approve toggle. The sequence you preview and the file you render are built only from the ones you kept.
Runs in a desktop browser · every take is its own gallery entry · sign in with Google
The Extend chain in the Video Studio: two approved takes side by side, the join labelled last frame in, and a chain render of 24 seconds saved to the gallery.
The chain itself: each take, the join between them, and one render saved to the gallery.

Generation is a numbers game, so treat it like one

Not every run lands. Workflows that assume each one will tend to force you into regenerating the whole sequence when a single take disappoints.

Here a take you do not want is simply left out. It stays on the chain, so you can bring it back, and the takes around it are unaffected.

What approval controls

Approved takes are what Play chain plays and what Render chain writes. Nothing else reads the toggle, so switching it is safe to do while you are still deciding.

The state is saved with the chain and survives a reload.

Frequently Asked Questions

Does rejecting a take delete it?

No. It stays on the chain and in your gallery as its own entry; it is just left out of the preview and the render.

Is the source clip approvable too?

The source clip is always eligible for the chain, so it can be part of the sequence without being re-made.

Your first clip is the hard part

Open the Video Studio, get one shot you like, then press AetherWave Extend and keep going. Every take is its own gallery entry, so nothing you keep can be overwritten.

Open Video Studio